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This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
It seems like it’s still unclear what the widget project actually is and what it means, so it’s really time […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Blender welcomes the year of virtual reality with support for omnidirectional equiretangular panoramas in Cycles.
Hello! I”m visiting here to talk about work being done by Sergey, Joshua, Lukas and others updating Blender”s dependency graph. […]
So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial […]
Baking can help game development, online visualization, 3d printing, archiviz, and many other fields. It’s about time for Cycles to support this.
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and […]
The GSoC projects are halfway now. To get a quick glance of results sofar, below is a list of videos […]
Now that quite a a few people have tested Cycles, it”s time to get some feedback on the workflow. Since […]