Author Archive
Dependency graph proposal

Dependency graph proposal

This post is all about dependency graph design for the Blender 2.8 project.
OpenSubdiv GPU Tessellation WIP

OpenSubdiv GPU Tessellation WIP

Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial integration of GPU tessellation in Blender, it”s totally not final and still loads of work to be done to make this project master-ready. But there...

Google Summer of Code 2014

Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a while and all the students met with everyone and got familiar to our projects. Official code work started today already. Everyone’s invited to feedback and monitor...
AO baking from multires

AO baking from multires

Hello everyone. Last couple of days me and Morten Mikkelsen were working on extending baking from multi-resolution mesh with an ambient occlusion baking. Here I would want to briefly describe go\\how to use it, show some results and most important part would be comparison of...
Orphaned areas help call

Orphaned areas help call

Hello, everyone. Blender is becoming more and more big, developers who used to be active were kidnapped by their real life and they can not spend much time on Blender development anymore, which lead to some orphaned areas which are not currently maintained or in...
Improved Internationalization and Localization

Improved Internationalization and Localization

Hello, Blender Community. Last week I was working together with Xiangquan Xiao to finish his Google Summer of Code project related on improving internationalization and localization in Blender. Localization was changed a bit since Blender 2.49. Now you can translate visible interface (labels, buttons, menus)...
New dilation for texture filtering

New dilation for texture filtering

Hi again and today I”m going to describe a changes in baker I”ve made today. This changes are related on margin filtering. Many of artists noticed that margins aren”t so good and they don”t make texture really seamless. For example if you”ll see at this...
Baking from multires data

Baking from multires data

Hello, everyone. Almost everybody knows about memory limitation of Blender’s baker – normals baking from sculpted mesh could easily run out of memory. Last few weeks Morten Mikkelsen and me were working under baker which could bake things directly from sculpted mesh. We’ve got some...
Sculpting on deformed mesh

Sculpting on deformed mesh

Hi everybody and I want to present next patch for sculpting on deformed meshes. Now sculpting is not limited with armatured meshes only and any deformation modifiers are allowed.  Algorithms aren”t 100% mathematically correct (this would lead to real slowdown), so in some cases deformation...
Sculpting on armatured mesh

Sculpting on armatured mesh

Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch going to SVN. This patch mostly changing internal implementation of  brush strokes applying, so only few cases of modifiers are covered now Unfortunately, not every...