This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.
To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird”s-eye view […]
Blender”s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated […]
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember […]
Now that quite a a few people have tested Cycles, it”s time to get some feedback on the workflow. Since […]
In May, I’m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target […]