Author Archive
Highlights of Workflow Workshop

Highlights of Workflow Workshop

Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects of usability and technical concepts has been extremely useful. The team is gathering all notes and designs currently and will make extensive reports for everyone...
Blender 2.8 project status

Blender 2.8 project status

The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from it in the coming year. The biggest news is that we are really going to start working on it, with more developers than ever –...
New Cycles Benchmark

New Cycles Benchmark

Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On the links below you can inspect the spreadsheet with results, and load the .blend file collection. The goal is to have an overview of systems that...
Blender 2.8 - the Workflow release

Blender 2.8 – the Workflow release

This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. Instead too much time goes to releases, bug fixing, reviews, maintenance and support...
How Blender started, twenty years ago...

How Blender started, twenty years ago…

I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a new project to replace the in-house tool “Traces”. This started in the Christmas / New Year holidays of 1993, and with the first code working...
Plans for 2014-2015

Plans for 2014-2015

In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I”m also quite useful for other tasks – especially to help the Blender project to...
(Re)defining Blender

(Re)defining Blender

It”s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles  pop up as topics for discussion. It”s all about passion for making a great 3d tool here, and working with this kind of “open source...
Valve Steam Workshop donations - 2 devs get hired

Valve Steam Workshop donations – 2 devs get hired

Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better in game creation pipelines. I”m happy to announce that Blender developers Dalai Felinto and Bastien Montagne have accepted a 6 month contract to work half-time...

FBX binary file format specification

FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Even though Autodesk publishes “free” SDK for FBX,...
Blender roadmap - 2.7, 2.8 and beyond

Blender roadmap – 2.7, 2.8 and beyond

Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen the results of this work, with massive amounts of new tools and new editors in Blender. All of 2.6x builds were meant to be (mostly)...

Google Summer of Code 2013

Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have to time to meet with everyone and get familiar to our projects. Official start for work will be June 17th. Everyone”s invited to feedback and...
Blender binary size

Blender binary size

I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. For fun here’s a graph showing the growth of 32 bit download zips (the release binaries). It’s a graph growing nicely with Moore’s Law. Roughly...