It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
After popular request we are shedding some new light in the new view layers and collections of Blender 2.8.
It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.
The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle:
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
Blender welcomes the year of virtual reality with support for omnidirectional equiretangular panoramas in Cycles.
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
Baking can help game development, online visualization, 3d printing, archiviz, and many other fields. It’s about time for Cycles to support this.
Tex Face is part of Blender original design from 15 years ago. It hasn’t changed since and it lacks integration with other parts of Blender. R.I.P.