Bloggings about design issues for Blender. New ideas, or problems that need to be tackled.
After the initial design discussions, we now have an initial plan for the Code Quest.
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
Here’s a breakdown of how the B-Bones in Blender work (including the new Bendy Bones stuff that I’ve just committed […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]