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  • Get involved in Blender development.

Nodes Modifier Part I: Sprites

This initial milestone will focus on the features that can be used by the Blender Studio.

  • November 9th, 2020
  • Dalai Felinto
  • 48
Sculpt Mode Features Update

Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.

  • February 25th, 2020
  • Pablo Dobarro
  • 37
First steps with Universal Scene Description

Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.

  • July 19th, 2019
  • dr. Sybren
  • 46
Grease Pencil Status Update

The new Grease Pencil is almost ready. See what changed in preparation for the merge.

  • July 17th, 2018
  • Antonio Vazquez
  • 44
Multiple Object Editing

The ability to edit multiple objects at once has landed in the Blender 2.8 branch!

  • April 18th, 2018
  • Pablo Vazquez
  • 11
Blender 2.8 Highlights Blender 2.8 Highlights

What are some of the most remarkable highlights of Blender 2.8 so far?

  • March 22nd, 2018
  • Dalai Felinto
  • 39
Drawing 2D Animation in Blender 2.8

Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.

  • December 12th, 2017
  • Antonio Vazquez
  • 65
Modifiers in Grease Pencil 2.8

Antonio Vazquez has just implemented modifiers for Grease Pencil objects.

  • August 9th, 2017
  • Pablo Vazquez
  • 8
Improvements to the Cloth Simulator

A look at the most significant developments in the cloth simulator from the past few months.

  • June 16th, 2017
  • Luca Rood
  • 39
Grease Pencil 2.8 sneak peek

Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8

  • June 13th, 2017
  • Pablo Vazquez
  • 28
Asset management and Pipeline

Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]

  • October 2nd, 2016
  • mont29
  • 8
Live Reloading & Relocating Of Libraries

So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]

  • November 27th, 2015
  • mont29
  • 17
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