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Posts under Branches, Code Design, General Development, General Updates

Nodes Modifier Part I: Sprites

This initial milestone will focus on the features that can be used by the Blender Studio.

  • Nov 9, 2020
  • Dalai Felinto
  • 49
Sculpt Mode Features Update

Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.

  • Feb 25, 2020
  • Pablo Dobarro
  • 37
First steps with Universal Scene Description

Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.

  • Jul 19, 2019
  • dr. Sybren
  • 46
Grease Pencil Status Update

The new Grease Pencil is almost ready. See what changed in preparation for the merge.

  • Jul 17, 2018
  • Antonio Vazquez
  • 44
Multiple Object Editing

The ability to edit multiple objects at once has landed in the Blender 2.8 branch!

  • Apr 18, 2018
  • Pablo Vazquez
  • 11
Blender 2.8 Highlights Blender 2.8 Highlights

What are some of the most remarkable highlights of Blender 2.8 so far?

  • Mar 22, 2018
  • Dalai Felinto
  • 39
Drawing 2D Animation in Blender 2.8

Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.

  • Dec 12, 2017
  • Antonio Vazquez
  • 67
Modifiers in Grease Pencil 2.8

Antonio Vazquez has just implemented modifiers for Grease Pencil objects.

  • Aug 9, 2017
  • Pablo Vazquez
  • 8
Improvements to the Cloth Simulator

A look at the most significant developments in the cloth simulator from the past few months.

  • Jun 16, 2017
  • Luca Rood
  • 39
Grease Pencil 2.8 sneak peek

Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8

  • Jun 13, 2017
  • Pablo Vazquez
  • 28
Asset management and Pipeline

Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]

  • Oct 2, 2016
  • Bastien Montagne
  • 8
Live Reloading & Relocating Of Libraries

So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]

  • Nov 27, 2015
  • Bastien Montagne
  • 17
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