A look at the most significant developments in the cloth simulator from the past few months.
Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
It seems like it’s still unclear what the widget project actually is and what it means, so it’s really time […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Blender welcomes the year of virtual reality with support for omnidirectional equiretangular panoramas in Cycles.
Hello! I”m visiting here to talk about work being done by Sergey, Joshua, Lukas and others updating Blender”s dependency graph. […]
So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial […]