Author Archive
Asset management and Pipeline

Asset management and Pipeline

Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the Blender Institute during my four days stay in Amsterdam, in September 2016. Reconfirmed Principles Maybe the most important point is the clear separation between low-level...
Updated 01/16 - Test Build - Live Reloading & Relocating Of Libraries

Updated 01/16 – Test Build – Live Reloading & Relocating Of Libraries

So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), and hence made some test builds available (updated 2016/01/16, see log below). WARNING: Those builds are highly experimental, do not use them in production, nor...
Current Asset Project Status & Plans

Current Asset Project Status & Plans

This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. Core Concepts The main idea of current work is to keep Blender’s library system and build asset management over it, using “Asset Engines”, which will...
Assets - FileBrowser Preliminary Work - Experimental Build II

Assets – FileBrowser Preliminary Work – Experimental Build II

So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, I’ve started working on the asset topic. So far, I did not do anything really directly related to assets (except early designing) – rather, I’ve...