Bloggings about general development
It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]
After popular request we are shedding some new light in the new view layers and collections of Blender 2.8.
It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam on November 2016.
Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.
The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle:
What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone […]
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]