Bloggings about general development
In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.
What are some of the most remarkable highlights of Blender 2.8 so far?
What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.
It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender […]
Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release […]
It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]
After popular request we are shedding some new light in the new view layers and collections of Blender 2.8.
It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam on November 2016.
Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.