General Development
Dependency graph proposal

Dependency graph proposal

This post is all about dependency graph design for the Blender 2.8 project.
Viewport Project - Plan of Action

Viewport Project – Plan of Action

December, the time of the year for hot chocolate mugs, bright decoration lights and, of course, development roadmap. In the spirit of the season, the following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to...
The Blender 101 Project and You!

The Blender 101 Project and You!

What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone is a professional working in a studio environment. Many are casual users. Some use Blender just for 3D printing, some to make models for games,...
Highlights of Workflow Workshop

Highlights of Workflow Workshop

Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects of usability and technical concepts has been extremely useful. The team is gathering all notes and designs currently and will make extensive reports for everyone...
Blender 2.8 project status

Blender 2.8 project status

The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from it in the coming year. The biggest news is that we are really going to start working on it, with more developers than ever –...
The Collada Case

The Collada Case

This is a story about Collada, its current status and what we possibly can do in the future. Where we are The current implementation of the Blender Collada module is based on the OpenCollada C++ Library. OpenCollada’s goal is to fully implement the Collada standard....
Asset management and Pipeline

Asset management and Pipeline

Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the Blender Institute during my four days stay in Amsterdam, in September 2016. Reconfirmed Principles Maybe the most important point is the clear separation between low-level...
Summer of Code 2016 - Results

Summer of Code 2016 – Results

This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find a summary of the results. Thanks to Google for having us in this years GSoC! Beziers Curve Editing (João Araújo) João worked on Blenders Beziers...
Logging from Python code in Blender

Logging from Python code in Blender

In this article we take a look at using logging inside Blender. When things take an unexpected turn, which they always do, it is great to know what is going on behind all the nice GUIs and user-friendly operators. Python’s standard library with a very...
Inside the Blender Cloud addon

Inside the Blender Cloud addon

In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the texture library of the Blender Cloud, download textures, and load them into the current scene. In this article we describe some of the more interesting...
New Cycles Benchmark

New Cycles Benchmark

Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On the links below you can inspect the spreadsheet with results, and load the .blend file collection. The goal is to have an overview of systems that...
Updated 01/16 - Test Build - Live Reloading & Relocating Of Libraries

Updated 01/16 – Test Build – Live Reloading & Relocating Of Libraries

So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), and hence made some test builds available (updated 2016/01/16, see log below). WARNING: Those builds are highly experimental, do not use them in production, nor...