Bloggings about general development
It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam on November 2016.
Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.
The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle:
What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone […]
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
This is a story about Collada, its current status and what we possibly can do in the future. Where we […]
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find […]