Bloggings about general development
This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.
To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
As many of you might already have seen in the daily builds of Blender 2.8, we have been working on […]
After the initial design discussions, we now have an initial plan for the Code Quest.
In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.
What are some of the most remarkable highlights of Blender 2.8 so far?
What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.
It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender […]
Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release […]
It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]