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Report on the Video Sequence Editor workshop help in May 2022
During this workshop, Sergey Sharybin and Sebastian König went over the backlog and roadmap for the VFX module.
Blender gets four slots for Google Summer of Code 2022.
The creative journey for a new Icon.
Design of new procedural and layered textures, for community feedback.
Overview of the upcoming improvements in the Sculpt/Paint module.
As part of the 2022 strategic targets, a workshop to help refine Overrides was held during January at the Blender HQ.
Blender will no longer stick to the VFX Reference Platform.
In 2022 the Blender Institute team will focus on four strategic projects.
Results from the collaboration with Facebook Reality Labs on Cycles.
Since the announcement of Cycles X, developers have been working to complete and stabilize the code, as well add new features and improve performance.
Blender 3.0 takes support for AMD GPUs to the next level with improved AMD GPU rendering support in Cycles.