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Viewport: Past, present and future

It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.

  • May 30th, 2017
  • Dalai Felinto
  • General Development
  • 20
Blender 2.8 Workflow Workshop Video

Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam on November 2016.

  • March 24th, 2017
  • francesco
  • General Development
  • 7
Eevee Roadmap

Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.

  • March 22nd, 2017
  • Dalai Felinto
  • General Development
  • 33
Improving Alembic support in 2.79 and 2.8

Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was then integrated into Blender by Kévin Dietrich. For the previous month, I (Sybren) have been working on bringing Alembic to the next level, and that work isn’t done yet. This means that things are going […]

  • March 2nd, 2017
  • sybren
  • Code Design, General Development
  • 27
Dependency graph proposal

This post is all about dependency graph design for the Blender 2.8 project.

  • December 23rd, 2016
  • Sergey
  • Code Design, General Development
  • 13
Viewport Project – Plan of Action

The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle:

  • December 15th, 2016
  • Dalai Felinto
  • General Development
  • 59
The Blender 101 Project and You!

What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone is a professional working in a studio environment. Many are casual users. Some use Blender just for 3D printing, some to make models for games, and some just want to teach their young kids the […]

  • December 14th, 2016
  • Mike Pan
  • General Development
  • 65
Highlights of Workflow Workshop

Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects of usability and technical concepts has been extremely useful. The team is gathering all notes and designs currently and will make extensive reports for everyone here soon. Some docs will appear on the code.blender.org site, […]

  • December 1st, 2016
  • ton
  • Code Design, General Development
  • 23
Blender 2.8 project status

The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from it in the coming year. The biggest news is that we are really going to start working on it, with more developers than ever – especially thanks to the support we get from the industry. […]

  • November 20th, 2016
  • ton
  • Code Design, General Development
  • 22
Layers and Beyond

The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.

  • November 18th, 2016
  • Dalai Felinto
  • Code Design
  • 29
The Collada Case

This is a story about Collada, its current status and what we possibly can do in the future. Where we are The current implementation of the Blender Collada module is based on the OpenCollada C++ Library. OpenCollada’s goal is to fully implement the Collada standard. This library has been developed slowly over the years with […]

  • October 24th, 2016
  • Gaia Clary
  • General Development
  • 24
Asset management and Pipeline

Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the Blender Institute during my four days stay in Amsterdam, in September 2016. Reconfirmed Principles Maybe the most important point is the clear separation between low-level tools and APIs to allow data-blocks and assets management, and […]

  • October 2nd, 2016
  • mont29
  • Branches, General Development
  • 4
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