The Blender 2.8 code quest is coming to a conclusion and there is so much to celebrate.
This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.
To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
Some of the projects in Blender 2.8 require tweaks to the hundreds of operators. Good news is that it’s surprisingly accessible for anyone to help.
As many of you might already have seen in the daily builds of Blender 2.8, we have been working on […]
After the initial design discussions, we now have an initial plan for the Code Quest.
The ability to edit multiple objects at once has landed in the Blender 2.8 branch!
Monday was the official kick-off, but setting up and moving already happened the week before.
In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.
What are some of the most remarkable highlights of Blender 2.8 so far?
What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.
It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender […]