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Multiple Object Editing

The ability to edit multiple objects at once has landed in the Blender 2.8 branch!

  • April 18th, 2018
  • Pablo Vazquez
  • Branches
  • 4
Code Quest Kick-off

Monday was the official kick-off, but setting up and moving already happened the week before.

  • April 12th, 2018
  • Pablo Vazquez
  • General Updates
  • 7
Code Quest plane Code Quest Status Update

In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.

  • March 27th, 2018
  • Francesco Siddi
  • General Development
  • 3
Blender 2.8 Highlights Blender 2.8 Highlights

What are some of the most remarkable highlights of Blender 2.8 so far?

  • March 22nd, 2018
  • Dalai Felinto
  • Branches, General Development
  • 19
EEVEE F.A.Q.

What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.

  • March 1st, 2018
  • Dalai Felinto
  • General Development
  • 46
Code Quest: GO!

It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender […]

  • February 16th, 2018
  • Francesco Siddi
  • General Development
  • 1
Code Quest Blender 2.8 Code Quest + Live Q&A

Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release […]

  • February 13th, 2018
  • Pablo Vazquez
  • General Development
  • 4
Outliner Improvements in Blender 2.8

Quick overview on improvements made recently in Blender 2.8 for better Collection management.

  • January 22nd, 2018
  • Pablo Vazquez
  • Demos
  • 8
Blender 2.8 Xmas Report

It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]

  • December 22nd, 2017
  • Dalai Felinto
  • General Development
  • 52
Drawing 2D Animation in Blender 2.8

Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.

  • December 12th, 2017
  • Antonio Vazquez
  • Branches
  • 46
Cycles Benchmark – AMD update

Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]

  • November 24th, 2017
  • ton
  • Demos, General Development
  • 13
Cycles Benchmarks – Nvidia update

In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]

  • November 2nd, 2017
  • ton
  • General Development
  • 41
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