So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]
As outlined in the previous post there are some technical and feature targets we want to achieve. Recapping here: 1) […]
Encompassing a broad issue with decentralized code such as real time drawing under the umbrella of the “Viewport” project, might […]
The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to […]
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related […]
For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this […]
Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial […]
Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a […]
Baking can help game development, online visualization, 3d printing, archiviz, and many other fields. It’s about time for Cycles to support this.
I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a […]
In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]