This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Last week (23rd – 26th June), Cycles developers Sergey Sharybin, Thomas Dinges and Lukas Stockner visited the EGSR in Darmstadt, […]
Warning, this will get very technical, very quickly. Not for the faint of brain. You have been warned. Reusing vertex […]
Blender welcomes the year of virtual reality with support for omnidirectional equiretangular panoramas in Cycles.
The new dependency graph enables several corner cases that were not possible in the old system, In part by making […]
Hi there! It’s probably time to make this somewhat official: Here is a selection of the most pressing “big ticket” […]
Hello! I”m visiting here to talk about work being done by Sergey, Joshua, Lukas and others updating Blender”s dependency graph. […]
So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]
As outlined in the previous post there are some technical and feature targets we want to achieve. Recapping here: 1) […]
Encompassing a broad issue with decentralized code such as real time drawing under the umbrella of the “Viewport” project, might […]
The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to […]
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?