Author Archive
Summer of Code 2016 - Results

Summer of Code 2016 – Results

This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find a summary of the results. Thanks to Google for having us in this years GSoC! Beziers Curve Editing (João Araújo) João worked on Blenders Beziers...
Eurographics Symposium on Rendering

Eurographics Symposium on Rendering

Last week (23rd – 26th June), Cycles developers Sergey Sharybin, Thomas Dinges and Lukas Stockner visited the EGSR in Darmstadt, a conference where new rendering papers and technologies are presented. It was great to meet other rendering people and get up to speed with latest...
Open Shading Language in Cycles

Open Shading Language in Cycles

The Cycles render engine has two shader systems. SVM (Shader Virtual Machine) is the default shader system but the engine also has support for OSL (Open Shading Language). The OSL shader system was working on a basic level back in April 2011 when Cycles got...
Scripting – Change settings the fast way

Scripting – Change settings the fast way

Hey everyone, Today I am going to show you, how you can change settings globally. You want to make all materials in your blend file shadeless? Or add a modifier to all objects? Instead of doing that manually (which can take a lot of time)...
Blender 2.56 Beta released

Blender 2.56 Beta released

The Blender Foundation and online developer community is proud to present Blender 2.56 Beta. This release is the fourth official beta release of the Blender 2.5 series, representing the culmination of many years of redesign and development work. Since the 2.55 Beta we fixed over...