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Hi all, Past couple months I’ve been working on implementing dynamic-topology sculpting for Blender. The implementation is based off the […]
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection […]
Hello, Blender Community. Last week I was working together with Xiangquan Xiao to finish his Google Summer of Code project […]
Tex Face is part of Blender original design from 15 years ago. It hasn’t changed since and it lacks integration with other parts of Blender. R.I.P.
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and […]
In the past few years a couple of developers have started fund-raisers for Blender development projects. There’s nothing against that […]
Hi again and today I”m going to describe a changes in baker I”ve made today. This changes are related on […]
The GSoC projects are halfway now. To get a quick glance of results sofar, below is a list of videos […]
Now that quite a a few people have tested Cycles, it”s time to get some feedback on the workflow. Since […]
Sixteen students are are now already working for a month of their Google summer of code project. We’ve combined their […]
Hello, everyone. Almost everybody knows about memory limitation of Blender’s baker – normals baking from sculpted mesh could easily run […]