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Monday was the official kick-off, but setting up and moving already happened the week before.
In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.
What are some of the most remarkable highlights of Blender 2.8 so far?
What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.
It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding!
Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release […]
Quick overview on improvements made recently in Blender 2.8 for better Collection management.
It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.