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Bloggings about general development
About roles and organization in the render modules.
With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof.
Presentation with an overview of the geometry nodes project process so far.
The much anticipated first installment of the everything nodes projects is finally integrated.
This initial milestone will focus on the features that can be used by the Blender Studio.
The Blender project has existed for more than 20 years. During this time, its codebase has grown organically, with a […]
Blender 2.91 has made major improvements to cloth sculpting, vastly improving the usability of these tools.
Blender 2.90 introduced support for Intel Embree, reducing Cycles render times up to 10 times on production scenes.
To complete the team and to be able to further professionalize the Blender project, a number of open job positions have been defined!
This article proposes a new strategy to handle bug sprints during the Blender development cycles.
Read about the intended changes to the Alembic exporter in Blender 2.90.
These are the big targets that help artists, contributors and module members to be on the same page.