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Posts under Code Design, General Development, General Updates

Brush Assets Drafts Brush and Asset Drafts

Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.

  • Nov 11, 2022
  • Dalai Felinto
  • 9
Blender Apps Blender Apps

This document describes the vision for a new way to create and share content with Blender through Blender Apps.

  • Nov 2, 2022
  • Pablo Vazquez
  • 37
VFX Reference Platform 2023-2024

In 2023 and 2024 Blender will be fully compatible with the VFX Reference Platform specs.

  • Sep 27, 2022
  • Dalai Felinto
  • 14
Gitea Diaries Gitea Diaries: Part 2

A second update on our Gitea migration. It’s short in text, but contains a set of 10 videos recorded on the 10th of August.

  • Aug 29, 2022
  • Arnd
  • 2
Gitea Diaries Gitea Diaries: Part 1

First installment of a series about moving Blender’s development from Phabricator to Gitea.

  • Jul 12, 2022
  • Arnd
  • 24
Blender 2.83 LTS Blender 2.83 LTS; 2 years later

Blender 2.83 was released on 3 June 2020 and received 20 updates and 293 bug fixes since.

  • Jun 13, 2022
  • Jeroen Bakker
  • 7
Layered Textures Design

Design of new procedural and layered textures, for community feedback.

  • Feb 22, 2022
  • brecht
  • 70
Library Overrides Overrides Workshop

As part of the 2022 strategic targets, a workshop to help refine Overrides was held during January at the Blender HQ.

  • Feb 14, 2022
  • Bastien Montagne
  • 22
VFX Reference Platform

Blender will no longer stick to the VFX Reference Platform.

  • Feb 4, 2022
  • Dalai Felinto
  • 80
2022 Projects Strategic Targets 2022

In 2022 the Blender Institute team will focus on four strategic projects.

  • Jan 17, 2022
  • Dalai Felinto
  • 87
Cycles X Project Update

Since the announcement of Cycles X, developers have been working to complete and stabilize the code, as well add new features and improve performance.

  • Nov 24, 2021
  • William Leeson
  • 58
GSoC Roundup Episode Four: Let’s Get Physical

The fourth and final episode of the GSoC 2021 overview series, taking a look at projects dealing with physics in Blender.

  • Oct 8, 2021
  • Mario Hawat
  • 3
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