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Blender Developers Blog » General Updates

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    • 08 March 2021 (upcoming - finalized at 18:00 CET)
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  • Get involved in Blender development.

Render Modules Update

About roles and organization in the render modules.

  • February 18th, 2021
  • brecht
  • 14
Ton at BCON19 Module teams for core Blender development

With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof.

  • February 16th, 2021
  • ton
  • 24
Geometry Nodes and the Melting Iceberg

Presentation with an overview of the geometry nodes project process so far.

  • February 5th, 2021
  • Dalai Felinto
  • 6
Everything Nodes and the Scattered Stone

The much anticipated first installment of the everything nodes projects is finally integrated.

  • December 2nd, 2020
  • Dalai Felinto
  • 52
Nodes Modifier Part I: Sprites

This initial milestone will focus on the features that can be used by the Blender Studio.

  • November 9th, 2020
  • Dalai Felinto
  • 48
Long-term Support Pilot

With the release of Blender 2.83, Blender Foundation will start a LTS (Long Term Support) pilot program.

  • May 20th, 2020
  • ton
  • 48
Tracker Curfew Wrap Up

After 4 months, the tracker curfew comes to an end – it’s time to wrap things up.

  • May 12th, 2020
  • Dalai Felinto
  • 11
Blender LTS and 3.0

This proposal sets the overall direction for the upcoming version numbering cycle and LTS.

  • February 29th, 2020
  • ton
  • 159
2020 – Blender Big Projects

Last year 2.80 was released word-wide. What is next for the year of 2020?

  • January 27th, 2020
  • Dalai Felinto
  • 153
Tracker Curfew

Blender has more than 3000 open issues in the tracker, time for action!

  • December 23rd, 2019
  • Dalai Felinto
  • 35
Blender Release Cycle

Blender has officially entered the Blender 2.81 bcon2 phase. To understand what that means let’s step a little back first.

  • October 3rd, 2019
  • Dalai Felinto
  • 42
Development Fund Report, July 2019

The Blender Development Fund is doing fantastic! Thanks to a lot of new members – but especially the Epic Games MegaGrant – we can almost double the efforts to support Blender development.

  • July 20th, 2019
  • ton
  • 89
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