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Bloggings about general development
Design of new procedural and layered textures, for community feedback.
Overview of the upcoming improvements in the Sculpt/Paint module.
As part of the 2022 strategic targets, a workshop to help refine Overrides was held during January at the Blender HQ.
Blender will no longer stick to the VFX Reference Platform.
In 2022 the Blender Institute team will focus on four strategic projects.
Results from the collaboration with Facebook Reality Labs on Cycles.
Since the announcement of Cycles X, developers have been working to complete and stabilize the code, as well add new features and improve performance.
Blender 3.0 takes support for AMD GPUs to the next level with improved AMD GPU rendering support in Cycles.
Ton Roosendaal shares on what’s next after Blender 3.0 and beyond.
The fourth and final episode of the GSoC 2021 overview series, taking a look at projects dealing with physics in Blender.
The third part of the GSoC 2021 roundup series, this time overviewing projects upgrading two of Blender’s powerful modelling workflows: Curves and the Knife tool.
The second part of the GSoC 2021 roundup series, this time overviewing projects tackling two of Blender’s powerful editors: The UV Editor and the VSE.