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Bloggings about general development
The Blender development team keeps growing, both with Blender Foundation developers and external contributors. To scale the project we need to organize ourselves better.
At the Homestretch workshop we mapped out a release schedule, with the final 2.80 release planned for July.
The development fund has had a big boost in the past months. Recurring donations are steadily climbing up to EUR […]
We’ve entered the Beta phase of development for Blender 2.8. That means all the major features are in place, and we start focusing on bug fixes and polishing.
The new Grease Pencil is almost ready. See what changed in preparation for the merge.
The Blender 2.8 code quest is coming to a conclusion and there is so much to celebrate.
This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.
To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
As many of you might already have seen in the daily builds of Blender 2.8, we have been working on […]
After the initial design discussions, we now have an initial plan for the Code Quest.
In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. Check out the latest updates.
What are some of the most remarkable highlights of Blender 2.8 so far?