Blender 2.8 Beta

We’ve now officially entered the Beta phase of development for Blender 2.8. That means all the major features are in place, and the Blender core developers start focusing on bug fixes and polishing features based on user feedback. For users this means there will be fewer disruptive changes.

Blender 2.80 Beta is available for download as a continuously updating build, getting more stable and day by day.

We do not recommend using Beta versions in production, there are still many bugs and data loss is possible. The exact release data for Blender 2.80 final is unknown at this point, but we estimate at least 4 months before things are fully stable.

Add-on authors can now start updating their code for Blender 2.8. There may still be some smaller API changes, particularly if user feedback requires use to adjust new features. However in general we will try to keep breaking changes limited.

The bug tracker is open for any bug reports. We expect there will be many reports, so it may take a while for a developer to get to yours. As usual, please carefully follow the bug reporting instructions to make the process as efficient as possible.

43 comments 28,292 Views
  1. Greaaaaat! You guys are the best! Thank you for your hard work!!

  2. Sweet! Polishing time

  3. i will be the first to say congratulation, long way to get here and we are entering a new age, this is history in the making and hopefully more awesome moments in the near future…i got just a simple question about future project, like everything nodes which i know it’s just in beginning phase..will we possible to have something like substance desinger for authoring materials..etc it’s now the norm to do PBR materials,i think this should be discussed with the core team and see how it’s possible.
    and to make things more interesting here a smart guy trying to do it in blender side, hopefully he grow and one day can contribute directly to blender , cheers.
    https://www.youtube.com/watch?v=BAwRxkMKsNM

  4. Awesome work guys and gals. This update is a gamechanger. I’m going to download it right now and start playing with it until it breaks!

  5. Thanks for all Blender team, we are so proud of you! <3

  6. Blender 2.8 is in Beta already? Oh my. Wasn’t expecting that until the end of the year given the major changes… no not this year, the next year.

  7. Very good news. Keep up the great work!

  8. Still can’t render with nvidia 2000 gpus… blender sure is “cutting edge” technology :X

  9. Wow. Awesome work.

  10. I was thinking this was an April Fools joke, but then remembered it’s not April but November. So this is AWESOME news. I am new to Blender and waited for this version so I didn’t have to learn one then another.

  11. When will 2.8 be merged into Master?

    • Still to be decided. Either way we’ll keep what is master now around as a “stable” branch, so any change in this area would be mostly just naming.

  12. Huge thanks to all developers and users making Blender 2.80 Beta possible. It’s like the 2.50 days. There’s no turning back to older versions once you start to use 2.80.

    Ton, Pablo, Brecht, Campbell, Clément. Thank you guys!

  13. Will there be a signed release of “the beta”? So peeps on company machines can try it out too.
    That’d be great!

    • +1 for this. Maybe that would work with beta 1 beta 2 releases? Like 2.5 if I can trust my memory

  14. Let’s go make this the biggest thing in CGI. Because now we can. Thank you!!!

  15. Nicely Done Blender team. Well done, and big thanks.

  16. What an achievement, thanks to all who contributed to this. I left Blender for a while but what a great thing to lure me back in. 😉

  17. you guys are making a killer app especially with the brave moves recently , well done..however we would love to see more love for other areas in the future..here a free addon with it’s source(i don’t think the dev mind probably i should ask though) which i think at least should be an inspiration if not integerated directly to blender, but nontherless keep rocking 😉
    https://blenderartists.org/t/textools-for-blender/700811

  18. Not very happy about this honestly. As addon dev I feel this has been pushed into the most stressful month for people with jobs. XMAS definitely not a good time to update addons to a news API.

    • The final release is still quite a few months a way. Add-on authors don’t have to start updating now, there is no rush.

  19. i am beta

  20. First of all, congratulations on this amazing milestone! I’ve seen quite a few comments of people disliking the new icons and I have to include myself, for it is very hard to distinguish features fast. Maybe we can have a vote? Or an option for the old icons? Anyways, I am sooo happy with 2.8 so far!

  21. Where I can ask about my next graphic card for eevee and 2.8 in general? ( I’m actually thinking about a rtx 2080 on Linux Mint.. not supported yet?! .. )

  22. Hi, loving the work guys, I download the new builds almost every 2nd day.
    Just wanted to see when the ALT+B sectioning tool was coming back. Also will there be an option to change pie menus to list in future.
    Thanks, keep up the awesome work.

  23. And yes, we love your work.Thanks so much!! (was useful also the Ctrl + arrow UP for zoomify current window, hope it will return)

  24. I tried the Beta quickly after a few months of not checking at the Alpha and I can say that Blender on the surface at least feels like a professional software now. Let’s hope that it also works (and will continue to look) like one. This is an amazing development! Keep on the great work guys!

  25. expecting transparent background rendering on eevee by quick toggle button
    you are just awesome

  26. I would like to ask one question regarding keyboard shortcuts. I know there are a lot of changes in that area and I don’t mind them – I will learn new shortcuts when I will finally do the switch. But I have a question related to this:
    I want to do the switch from 2.79 now, not wait till release. I’m not working professionally in 3D, I’m just a hobbyist so beta stage is not very painful for me and I hope I could be useful for testing and bug-reporting this way. But since switch requires from me learning new set of shortcuts, I would like to know, how stable shortcut map is at this stage? Is it already established and only small cosmetic changes are expected during beta, or it’s still up to debate and shortcuts map might change significantly?

    • There won’t be a lot of changes anymore, probably a handful still to resolve conflicts with the tool system or other minor features.

      • Thanks for response. 2.80 downloaded and I will start using it from now. 🙂

  27. Awesome work! Thank you guys and gals!!

  28. Is it possible to get a off of all the new keyboard shortcuts?

  29. Nice guys! I had a bug: When I pressed control+z, everything glitched and crashed. But other than that, you guys totally surprised me!

  30. Thank you for this new release, it’s looking nice so far.
    I only have one question because I failed to find a solution despite the many tries: is the particle hair missing in the final render a bug, or am I missing something key? Works fine in the viewport, but doesn’t show up on the image once it’s done. Before reporting I wanted to be sure it’s not an issue on my hand, thank you!

  31. I need help from someone who knows Blender Python API.
    I am adapting old addon “Sure UVW Map” and in 2.80 TOOL_PROPS floating panel in 3D does not appear when pushing the button to run the action. Action is running but panel does not show up.
    Here is the addon to download:
    https://github.com/muchasty/Lightmap-Auto-UV/tree/master/SureUVbox-2.80

    Please help!

  32. Thanks a ton, Ton and team!

    😀

  33. The apearance of icons in the middle with a click is wonderful. Can more operations possible to add, and to apear and disapear with mouse move.

  34. 2D Related:
    – The grease pencil stuff is great, but as far as I remember, the alpha version had a much better erase tool. Not sure if they changed the way the lines are made now or if its the erase tool, but with the hard erase, I get semi transparent edges and can clearly see where each vertices are because the lines erase to specific points. Not like before where it felt like I was erasing a drawing at the exact spots I touched. The drawing part of it I have 0 complaints about because it feels amazing, but the erasing worked better in Alpha. Of course better fill tools would be nice. (I’m sure that’s already been addressed/is planned to be improved though, so won’t go into detail)

    – Image sequences are not working as far as I can tell. If anything, I’m sure probably will be implemented on full release, but if not: I can import images as planes, but Image Sequence won’t work. I used image sequences all the time in 2.78, but pretty sure it’s not working. If it is, please let me know how to have it work whoever knows/reads this. Also import images as planes can’t be accessed with the shift a shortcut anymore (shift a bringing up the menu to put geometry in)

    If anyone has info on these, would love to know. Let me know if I’m mistaken about the eraser tool. I deleted 2.8 Alpha and only used a couple times, but I’m almost certain of the eraser thing because I really hate the eraser in Opentoonz and thinking that Blender 2.8 Alpha’s eraser was perfect.

  35. Im wondering one thing in these Builds. Why are they released with not ready addons. That makes the download size bigger than needed.

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