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Since releasing Blender 2.8x some mesh editing performance regressions haven’t been addressed.
Celebrating 10 years of the Cycles render engine, and sharing what is next.
2021 promises to be a busy and exciting year with the second LTS release and Blender 3.0.
About roles and organization in the render modules.
With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof.
Presentation with an overview of the geometry nodes project process so far.
The much anticipated first installment of the everything nodes projects is finally integrated.
This initial milestone will focus on the features that can be used by the Blender Studio.
The Blender project has existed for more than 20 years. During this time, its codebase has grown organically, with a […]
Blender 2.91 has made major improvements to cloth sculpting, vastly improving the usability of these tools.
Blender 2.90 introduced support for Intel Embree, reducing Cycles render times up to 10 times on production scenes.
To complete the team and to be able to further professionalize the Blender project, a number of open job positions have been defined!