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So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]
At the 2015 blender conference the attending developers sat down to discus things we as a group wanted the 2.8 […]
During the Ask a Developer session at the Blender Conference last weekend, there was a request for easy debugging of […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
It seems like it’s still unclear what the widget project actually is and what it means, so it’s really time […]
Turbulence in Blender can cause serious problems, due to the fact that it is not a fluid-like turbulence field: The […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Last week (23rd – 26th June), Cycles developers Sergey Sharybin, Thomas Dinges and Lukas Stockner visited the EGSR in Darmstadt, […]
Warning, this will get very technical, very quickly. Not for the faint of brain. You have been warned. Reusing vertex […]
Blender welcomes the year of virtual reality with support for omnidirectional equiretangular panoramas in Cycles.
The new dependency graph enables several corner cases that were not possible in the old system, In part by making […]
Hi there! It’s probably time to make this somewhat official: Here is a selection of the most pressing “big ticket” […]