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Bloggings about general development
Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.
Overview of features added to the sculpt-mode-features branch, and how to merge them into master.
Blender is Free Software. It is free to use for everyone. Free to use for any purpose, also commercially. Blender is free to share with others, it is free to study Blender’s sources and free to make new versions.
In the last month, we’ve polished the user interface and added the last planned features to Blender 2.80. Now we are freezing the user interface for documentation and Python API for add-ons.
Overview of graphics cards and drivers that will be supported in the final 2.80 release.
The Blender development team keeps growing, both with Blender Foundation developers and external contributors. To scale the project we need to organize ourselves better.
At the Homestretch workshop we mapped out a release schedule, with the final 2.80 release planned for July.
The development fund has had a big boost in the past months. Recurring donations are steadily climbing up to EUR […]
We’ve entered the Beta phase of development for Blender 2.8. That means all the major features are in place, and we start focusing on bug fixes and polishing.
The new Grease Pencil is almost ready. See what changed in preparation for the merge.
The Blender 2.8 code quest is coming to a conclusion and there is so much to celebrate.
This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.