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Blender has officially entered the Blender 2.81 bcon2 phase. To understand what that means let’s step a little back first.
This year 7 projects were finished, with plenty of new features already into the upcoming Blender 2.81
Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles.
The Blender Development Fund is doing fantastic! Thanks to a lot of new members – but especially the Epic Games MegaGrant – we can almost double the efforts to support Blender development.
Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.
Overview of features added to the sculpt-mode-features branch, and how to merge them into master.
Blender is Free Software. It is free to use for everyone. Free to use for any purpose, also commercially. Blender is free to share with others, it is free to study Blender’s sources and free to make new versions.
In the last month, we’ve polished the user interface and added the last planned features to Blender 2.80. Now we are freezing the user interface for documentation and Python API for add-ons.
Overview of graphics cards and drivers that will be supported in the final 2.80 release.
The Blender development team keeps growing, both with Blender Foundation developers and external contributors. To scale the project we need to organize ourselves better.
At the Homestretch workshop we mapped out a release schedule, with the final 2.80 release planned for July.
The development fund has had a big boost in the past months. Recurring donations are steadily climbing up to EUR […]