Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
If you have used “Shadows Only” material option, you probably have noticed how hard it is to get it rendered […]
Over the last week I have worked on our Python API docs, since there were many undocumented areas which are […]
For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen […]
Hi everybody and I want to present next patch for sculpting on deformed meshes. Now sculpting is not limited with […]
Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]
Node groups are one of the largely neglected features in Blender. If done right, they could increase the power of […]
(by Tamito Kajiyama) In December 2009, we defined a list of things that should be finished before the merge into the […]
Blender is being used a lot as part of a pipeline, thus having a great need for import and export […]
Blender has had BVH Import since 2006, But since there was no exporting blender couldn’t be used for cleaning up […]
Making Blender usage easy to start is something I always try to look at. In my personal opinion the easiest […]
I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. […]
The Blender Foundation and online developer community is proud to present Blender 2.56 Beta. This release is the fourth official […]