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Many visual effects commonly implemented with particles are using systems which continuously “grow” and/or “shrink”, be it rain drops falling […]
I already wrote about this development in my previous post, but now the refactoring is finally done! Check the video […]
If you have used “Shadows Only” material option, you probably have noticed how hard it is to get it rendered […]
Over the last week I have worked on our Python API docs, since there were many undocumented areas which are […]
For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen […]
Hi everybody and I want to present next patch for sculpting on deformed meshes. Now sculpting is not limited with […]
Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]
Node groups are one of the largely neglected features in Blender. If done right, they could increase the power of […]
(by Tamito Kajiyama) In December 2009, we defined a list of things that should be finished before the merge into the […]
Blender is being used a lot as part of a pipeline, thus having a great need for import and export […]
Blender has had BVH Import since 2006, But since there was no exporting blender couldn’t be used for cleaning up […]
Making Blender usage easy to start is something I always try to look at. In my personal opinion the easiest […]