Author Archive
Quick Effect Operators

Quick Effect Operators

Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting smoke to render properly with a volumetric material takes quite many steps. Yesterday I added some nice “quick effect” operators that make it very simple...
Fluid particle refactoring done

Fluid particle refactoring done

I already wrote about this development in my previous post, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message for the details 🙂 Now all we need is the particle surfacing...
Particle fluids refactoring under way

Particle fluids refactoring under way

For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen did a great job in getting the whole fluid system functional and integrated code wise, but after testing the whole system for quite some time...
A look at point cache

A look at point cache

I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. I think the system is starting to get quite stable, so I thought of writing a short series about the point cache in general, the...