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Hello, everyone. Blender is becoming more and more big, developers who used to be active were kidnapped by their real […]
General remarks on node groups Node groups will hopefully get more attractive and useful in the future. A new asset […]
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember […]
The dual-contouring remesh modifier is now in trunk. This modifier is based of code contributed to Blender by Tao Ju […]
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. […]
Hi all, Past couple months I’ve been working on implementing dynamic-topology sculpting for Blender. The implementation is based off the […]
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection […]
Hello, Blender Community. Last week I was working together with Xiangquan Xiao to finish his Google Summer of Code project […]
Tex Face is part of Blender original design from 15 years ago. It hasn’t changed since and it lacks integration with other parts of Blender. R.I.P.
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and […]
In the past few years a couple of developers have started fund-raisers for Blender development projects. There’s nothing against that […]