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We’ve entered the Beta phase of development for Blender 2.8. That means all the major features are in place, and we start focusing on bug fixes and polishing.
We are currently an estimated 2-3 weeks away from releasing 2.80 Beta, let’s see what’s left and what’s next.
This year, Monique Dewanchand and I were able to attend SIGGRAPH in Vancouver. Together we have a small company called […]
At this point we will not have a feature complete Beta release ready as we had hoped. Here’s the new plan.
The new Grease Pencil is almost ready. See what changed in preparation for the merge.
The Blender 2.8 code quest is coming to a conclusion and there is so much to celebrate.
This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, particularly UDIM texture support.
To make the collection system more powerful for animation pipelines, we are making a further design change: collections will be data-blocks that can linked and instanced across scenes and files.
Some of the projects in Blender 2.8 require tweaks to the hundreds of operators. Good news is that it’s surprisingly accessible for anyone to help.
As many of you might already have seen in the daily builds of Blender 2.8, we have been working on […]
After the initial design discussions, we now have an initial plan for the Code Quest.
The ability to edit multiple objects at once has landed in the Blender 2.8 branch!