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Bloggings about general development
General remarks on node groups Node groups will hopefully get more attractive and useful in the future. A new asset […]
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember […]
The dual-contouring remesh modifier is now in trunk. This modifier is based of code contributed to Blender by Tao Ju […]
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. […]
Hi all, Past couple months I’ve been working on implementing dynamic-topology sculpting for Blender. The implementation is based off the […]
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection […]
Hello, Blender Community. Last week I was working together with Xiangquan Xiao to finish his Google Summer of Code project […]
Tex Face is part of Blender original design from 15 years ago. It hasn’t changed since and it lacks integration with other parts of Blender. R.I.P.
In the past few years a couple of developers have started fund-raisers for Blender development projects. There’s nothing against that […]
Hi again and today I”m going to describe a changes in baker I”ve made today. This changes are related on […]
The GSoC projects are halfway now. To get a quick glance of results sofar, below is a list of videos […]
Now that quite a a few people have tested Cycles, it”s time to get some feedback on the workflow. Since […]