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Bloggings about design issues for Blender. New ideas, or problems that need to be tackled.
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
Here’s a breakdown of how the B-Bones in Blender work (including the new Bendy Bones stuff that I’ve just committed […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]