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Bloggings about design issues for Blender. New ideas, or problems that need to be tackled.
This post is all about dependency graph design for the Blender 2.8 project.
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
Here’s a breakdown of how the B-Bones in Blender work (including the new Bendy Bones stuff that I’ve just committed […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]