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This initial milestone will focus on the features that can be used by the Blender Studio.
Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.
Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.
The new Grease Pencil is almost ready. See what changed in preparation for the merge.
The ability to edit multiple objects at once has landed in the Blender 2.8 branch!
What are some of the most remarkable highlights of Blender 2.8 so far?
Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.
Antonio Vazquez has just implemented modifiers for Grease Pencil objects.
A look at the most significant developments in the cloth simulator from the past few months.
Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]