Latest entries
Cycles Baking

Cycles Baking

Baking is a popular ‘technique’ to flat down your shading work into easy to use images (textures) that can be applied to your 3d models without any concerns with lighting calculation. This can help game development, online visualization, 3d printing, archiviz animations, and many other...
How Blender started, twenty years ago...

How Blender started, twenty years ago…

I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a new project to replace the in-house tool “Traces”. This started in the Christmas / New Year holidays of 1993, and with the first code working...
Plans for 2014-2015

Plans for 2014-2015

In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to help the Blender project to...
New Development Infrastructure

New Development Infrastructure

The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird’s-eye view of the development process and infrastructure, and for how to get involved, see the new blender.org development page.
(Re)defining Blender

(Re)defining Blender

It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles  pop up as topics for discussion. It’s all about passion for making a great 3d tool here, and working with this kind of “open source...
Valve Steam Workshop donations - 2 devs get hired

Valve Steam Workshop donations – 2 devs get hired

Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better in game creation pipelines. I’m happy to announce that Blender developers Dalai Felinto and Bastien Montagne have accepted a 6 month contract to work half-time...
Cycles render engine released with permissive license

Cycles render engine released with permissive license

Blender’s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated industry standard libraries. As of today the Cycles source code license has been changed from GNU GPL to the Apache License version 2.0. This is...

FBX binary file format specification

FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. It is now one of the main 3D exchange formats as used by many 3D tools. Even though Autodesk publishes an “open source” SDK...
Blender roadmap - 2.7, 2.8 and beyond

Blender roadmap – 2.7, 2.8 and beyond

Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we’ve seen the results of this work, with massive amounts of new tools and new editors in Blender. All of 2.6x builds were meant to be (mostly)...

Google Summer of Code 2013

Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have to time to meet with everyone and get familiar to our projects. Official start for work will be June 17th. Everyone’s invited to feedback and...
AO baking from multires

AO baking from multires

Hello everyone. Last couple of days me and Morten Mikkelsen were working on extending baking from multi-resolution mesh with an ambient occlusion baking. Here I would want to briefly describe go\\how to use it, show some results and most important part would be comparison of...
Open Shading Language in Cycles

Open Shading Language in Cycles

The Cycles render engine has two shader systems. SVM (Shader Virtual Machine) is the default shader system but the engine also has support for OSL (Open Shading Language). The OSL shader system was working on a basic level back in April 2011 when Cycles got...