Node Editing Tweaks
The “Frame” node has been in trunk for a few months now, but it is still in a somewhat unfinished state. So i’ve made a few additions that will make this node a lot more useful for organizing node layout. Thanks to Sebastian König for...
Orphaned areas help call
Hello, everyone. Blender is becoming more and more big, developers who used to be active were kidnapped by their real life and they can not spend much time on Blender development anymore, which lead to some orphaned areas which are not currently maintained or in...
Improving node group interface editing
General remarks on node groups Node groups will hopefully get more attractive and useful in the future. A new asset manager is being worked on, which i hope will make it much easier to efficiently share and re-use complex node group setups too, in addition...
Cycles Roadmap
Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember that Cycles is intended to be a render engine for individuals / small studios, aimed primarily at rendering animations, and this goal is what we...
Remesh Modifier
The dual-contouring remesh modifier is now in trunk. This modifier is based of code contributed to Blender by Tao Ju back in March. It implements the algorithm described in his paper “Dual Contouring of Hermite Data”. The general purpose of the modifier is to generate...
Blender binary size
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. For fun here’s a graph showing the growth of 32 bit download zips (the release binaries). It’s a graph growing nicely with Moore’s Law. Roughly...
Dynamic Topology Sculpting
Hi all, Past couple months I’ve been working on implementing dynamic-topology sculpting for Blender. The implementation is based off the paper Freestyle: Sculpting meshes with self-adaptive topology by Lucian Stãnculescua, Raphaëlle Chainea, and Marie-Paule Canic. It’s getting stable enough to where people might find it...
COLLADA momentum
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the discussion I had with Khronos at Siggraph, especially on getting COLLADA supported better. In some ways things – on Blender side – improve steadily. But...
Call for screenshots + demo files
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection of .blend files to play with. A selection of the .blend files then can also go to the the “Demo Loop”, a python script that...
Improved Internationalization and Localization
Hello, Blender Community. Last week I was working together with Xiangquan Xiao to finish his Google Summer of Code project related on improving internationalization and localization in Blender. Localization was changed a bit since Blender 2.49. Now you can translate visible interface (labels, buttons, menus)...
Material and Texface changes for the Game Engine
In the beginning there was texface … Tex Face is part of Blender original design from 15 years ago. The functionality it brought to the Blender Game Engine is still useful nowadays. However its design hasn’t changed and it lacks integration with other parts of Blender....
Google Summer of Code round-up
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and all had their projects approved, delivering results exceeding our expectations in many cases! Several projects have been submitted to be reviewed for inclusion in our...
