Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.
The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle:
What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone […]
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
This is a story about Collada, its current status and what we possibly can do in the future. Where we […]
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find […]