What is and what is not the EEVEE project? Get all your questions answered in this handy FAQ.
It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender […]
Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release […]
Quick overview on improvements made recently in Blender 2.8 for better Collection management.
It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. […]
Antonio Vazquez invites everyone into a journey across the Grease Pencil development process and the latest features.
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
After popular request we are shedding some new light in the new view layers and collections of Blender 2.8.
Antonio Vazquez has just implemented modifiers for Grease Pencil objects.
Dalai Felinto and Pablo Vazquez answering questions live and demoing Eevee’s latest features.