Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]
The main topic of my Blender Conference 2016 keynote was the Blender 2.8 project; where are are and what to expect from […]
The layer system for Blender 2.8 will integrate workflow and drawing, allowing for better scene organization and much more.
This is a story about Collada, its current status and what we possibly can do in the future. Where we […]
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
Blender 2.8 design praises a workflow-based usability mantra. But what is the ideal pipeline for some well defined workflows?
This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find […]
In this article we take a look at using logging inside Blender. When things take an unexpected turn, which they […]
Here’s a breakdown of how the B-Bones in Blender work (including the new Bendy Bones stuff that I’ve just committed […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are […]
Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On […]