A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
After popular request we are shedding some new light in the new view layers and collections of Blender 2.8.
Antonio Vazquez has just implemented modifiers for Grease Pencil objects.
Dalai Felinto and Pablo Vazquez answering questions live and demoing Eevee’s latest features.
A look at the most significant developments in the cloth simulator from the past few months.
Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8
It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam on November 2016.
Eevee is a new realtime engine of Blender 2.8 with support high-end PBR graphics coupled with a responsive realtime viewport.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.
The following document is the plan of action for the viewport project in Blender 2.8. Throughout 2017 we are expecting to tackle: