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Next to Metal-accelerated computing in Cycles, it is now possible to enjoy improved EEVEE viewport (and UI) performance as well.
Further detail on the UX design for the new Brush Assets and how they will affect the UI for Asset usage overall.
Simulation, loops and geometry objects: What is next for Geometry Nodes?
The Animation & Rigging module recently organised a workshop: The Future of Character Animation. This post describes its goals & outcomes.
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
This document describes the vision for a new way to create and share content with Blender through Blender Apps.
A proposal for a public platform to host and manage Blender extensions.
Introducing native support for the popular display server protocol on Linux.
In 2023 and 2024 Blender will be fully compatible with the VFX Reference Platform specs.
Blender 3.3 LTS brings support for the latest Intel® Arc™ A-series discrete graphics and Intel® Data Center GPU Flex Series.
A second update on our Gitea migration. It’s short in text, but contains a set of 10 videos recorded on the 10th of August.
First installment of a series about moving Blender’s development from Phabricator to Gitea.