• Features
  • Download
  • Support
  • Get Involved
  • About
  • Store
  • Donate
  • Blog
  • Developer Portal
  • Wiki
  • Forum
  • About
  • Features
  • Download
  • Support
  • Get Involved
  • About
  • Store
  • Donate
  • Blog
  • Developer Portal
  • Wiki
  • Forum
  • About
    • RSS Weekly Updates

      • 23 May 2022 (Upcoming - finalized at 18:00 CET)
      • 16 May 2022
      • 9 May 2022
      • 2 May 2022
      • 25 April 2022
      • 18 April 2022
      • 11 April 2022
    • Get involved in Blender development.

    GSoC Roundup Episode Two: Editorial Endeavours

    The second part of the GSoC 2021 roundup series, this time overviewing projects tackling two of Blender’s powerful editors: The UV Editor and the VSE.

    • September 21st, 2021
    • Mario Hawat
    • 8
    Procedural Curves in 3.0 and Beyond

    Developer Hans Goudey shares the results of the geometry nodes curve project, and future goals.

    • September 16th, 2021
    • Hans Goudey
    • 28
    GSoC Roundup Episode One: Geometry Codes

    First part of the round-up on 2021 Google Summer of Code projects.

    • September 6th, 2021
    • Mario Hawat
    • 19
    Geometry Nodes Fields Attributes and Fields

    After a week-long workshop in Amsterdam, the Attribute workflow in Geometry Nodes gets an overhaul to focus on simplicity and ease of use.

    • August 17th, 2021
    • Dalai Felinto
    • 30
    Nodes Workshop – June 2021

    To help wrap up the third cycle of geometry nodes, a workshop was organized June 22 – 25 in Amsterdam.

    • July 8th, 2021
    • Dalai Felinto
    • 50
    Asset Browser Workshop Outcomes

    Developers Julian Eisel and Sybren Stüvel present outcomes of the recently held asset workshop, which started a new phase for the Asset Browser project.

    • June 28th, 2021
    • Julian Eisel
    • 13
    Asset Creation Pipeline Design

    Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.

    • June 15th, 2021
    • Pablo Dobarro
    • 62
    Asset Browser Project Update

    The Asset Browser will be a big milestone for Blender. A lot of effort goes into landing its first iteration for Blender 3.0. Here’s a demo, some design background and a short introduction of the recently held the asset workshop.

    • June 11th, 2021
    • Julian Eisel
    • 51
    Eevee Depth of Field - Artwork by Daniel Bystedt EEVEE’s Future

    Lead developer Clément Foucault shares his big plans for the future of EEVEE in the upcoming Blender releases.

    • June 4th, 2021
    • Clément Foucault
    • 68
    "The Lone Blue Widebeest (GNU)" with changes, original credit: Ray in Manila - CC BY 2.0 Blender OSS and Licenses

    Blender is now fully compliant with the highest standards required by third parties to redistribute it.

    • May 26th, 2021
    • Dalai Felinto
    • 12
    Pose Library in Blender 3.0 Pose Library v2.0

    Blender 3.0 will ship with a new Pose Library system. This blog post will show how it works and compare it with the existing pose library.

    • May 21st, 2021
    • dr. Sybren
    • 16
    Mesh Editing Optimization – Initial Steps

    Since releasing Blender 2.8x some mesh editing performance regressions haven’t been addressed.

    • May 18th, 2021
    • Campbell Barton
    • 38
    NEWER POSTS OLDER POSTS
    Download
    • Latest Blender
    • Blender LTS
    • Release Notes
    • Requirements
    • Previous Versions
    • Experimental Builds
    • Source Code
    Articles
    • News
    • Press Releases
    • Studio Blog
    About
    • Blender Foundation
    • Blender Institute
    • Blender Studio
    • License
    • Logo & Trademark
    • Credits
    • Website
    • Privacy Policy
    Organization
    • People
    • Jobs
    Get Involved
    • Dashboard
    • Development
    • Documentation
    • Education
    • User Stories
    Donate
    • Development Fund
    • One-time Donations
    Blender StudioBlender Conference
    Developers
    • Blog
    • Forum
    • Wiki
    • Developers Portal
    • Python API
    Support
    • Community
    • Manual
    • FAQ
    • Tutorials
    Open Data
    Follow Blender
    • YouTube
    • Twitter
    • Instagram
    • Facebook
    • LinkedIn
    Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite