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Bloggings about general development
The new dependency graph enables several corner cases that were not possible in the old system, In part by making […]
Hi there! It’s probably time to make this somewhat official: Here is a selection of the most pressing “big ticket” […]
So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, […]
As outlined in the previous post there are some technical and feature targets we want to achieve. Recapping here: 1) […]
Encompassing a broad issue with decentralized code such as real time drawing under the umbrella of the “Viewport” project, might […]
The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to […]
Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related […]
For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this […]
Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a […]
Celebrating 20 years of Blender code!
In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]