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Bloggings about design issues for Blender. New ideas, or problems that need to be tackled.
Remote Asset Libraries design and improvements on assets organization.
Speeding up animators (and others working with animation data) by reducing manual data management.
Exploring high-level user interfaces for Geometry Nodes assets.
An initiative to improve the code and technical design documentation for Blender. Developers, technical writers and other contributors: Join the party!
Simulation, loops and geometry objects: What is next for Geometry Nodes?
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
Developers Julian Eisel and Sybren Stüvel present outcomes of the recently held asset workshop, which started a new phase for the Asset Browser project.
This initial milestone will focus on the features that can be used by the Blender Studio.
After the initial design discussions, we now have an initial plan for the Code Quest.
A design document to guide the Blender 2.8 development, and centralize its big picture and main goal ideas.
Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was […]
This post is all about dependency graph design for the Blender 2.8 project.