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2021 promises to be a busy and exciting year with the second LTS release and Blender 3.0.
Presentation with an overview of the geometry nodes project process so far.
The much anticipated first installment of the everything nodes projects is finally integrated.
This initial milestone will focus on the features that can be used by the Blender Studio.
The Blender project has existed for more than 20 years. During this time, its codebase has grown organically, with a […]
Blender 2.90 introduced support for Intel Embree, reducing Cycles render times up to 10 times on production scenes.
This article proposes a new strategy to handle bug sprints during the Blender development cycles.
These are the big targets that help artists, contributors and module members to be on the same page.
After 4 months, the tracker curfew comes to an end – it’s time to wrap things up.
The asset manager aims at helping artists to quickly re-use, share and organize assets and production files.
Last year 2.80 was released word-wide. What is next for the year of 2020?
Blender has more than 3000 open issues in the tracker, time for action!