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Google Summer of Code salad

Sixteen students are are now already working for a month of their Google summer of code project. We’ve combined their […]

  • Jun 24, 2011
  • ton
  • 5
Baking from multires data

Hello, everyone. Almost everybody knows about memory limitation of Blender’s baker – normals baking from sculpted mesh could easily run […]

  • Jun 5, 2011
  • Sergey
  • 10
Scripting – Change settings the fast way

Hey everyone, Today I am going to show you, how you can change settings globally. You want to make all […]

  • May 28, 2011
  • Thomas Dinges
  • 14
Google Summer of Code 2011 – Blender Summer of Polish

This year Google has been especially generous to Blender. We have the privilege of mentoring 17 students. Some will be […]

  • Apr 25, 2011
  • letterrip
  • 42
Modernizing Shading and Rendering

In May, I’m starting to work for the Blender Institute again. Besides maintenance, bug fixing, release work, etc, my big target […]

  • Apr 23, 2011
  • brecht
  • 166
Quick Effect Operators

Creating effects such as fur, smoke and fluid simulations were always a bit time consuming to set up. Especially getting […]

  • Mar 31, 2011
  • jahka
  • 25
Intel graphics card testing needed (updated!)

Blender supports 4 different swap-buffers methods. The best future proof method is to use triple-buffer, which draws off-screen, and copies […]

  • Mar 29, 2011
  • ton
  • 39
Paged Buffers for Particles

Many visual effects commonly implemented with particles are using systems which continuously “grow” and/or “shrink”, be it rain drops falling […]

  • Mar 17, 2011
  • lukas
  • 8
Fluid particle refactoring done

I already wrote about this development in my previous post, but now the refactoring is finally done! Check the video […]

  • Mar 12, 2011
  • jahka
  • 4
Improved “Shadows Only” Material

If you have used “Shadows Only” material option, you probably have noticed how hard it is to get it rendered […]

  • Mar 8, 2011
  • MiikaH
  • 17
Blender/Python API Docs

Over the last week I have worked on our Python API docs, since there were many undocumented areas which are […]

  • Feb 19, 2011
  • Campbell Barton
  • 10
Particle fluids refactoring under way

For the past couple of weeks I’ve been working on some quite significant changes to particle fluids. Raul and Stephen […]

  • Feb 18, 2011
  • jahka
  • 13
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