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The new Blender development infrastructure is almost ready to go. Check out the preview link in the article and share your feedback!
Final chapter of the Phabricator to Gitea migration project.
An initiative to improve the code and technical design documentation for Blender. Developers, technical writers and other contributors: Join the party!
Next to Metal-accelerated computing in Cycles, it is now possible to enjoy improved EEVEE viewport (and UI) performance as well.
Further detail on the UX design for the new Brush Assets and how they will affect the UI for Asset usage overall.
Simulation, loops and geometry objects: What is next for Geometry Nodes?
The Animation & Rigging module recently organised a workshop: The Future of Character Animation. This post describes its goals & outcomes.
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
This document describes the vision for a new way to create and share content with Blender through Blender Apps.
A proposal for a public platform to host and manage Blender extensions.
Introducing native support for the popular display server protocol on Linux.
In 2023 and 2024 Blender will be fully compatible with the VFX Reference Platform specs.