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Bloggings about general development
Hi everybody and I want to present next patch for sculpting on deformed meshes. Now sculpting is not limited with […]
Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]
Node groups are one of the largely neglected features in Blender. If done right, they could increase the power of […]
Blender is being used a lot as part of a pipeline, thus having a great need for import and export […]
Blender has had BVH Import since 2006, But since there was no exporting blender couldn’t be used for cleaning up […]
Making Blender usage easy to start is something I always try to look at. In my personal opinion the easiest […]
I’m the main developer of the point cache functionality and I recently did quite a big reorganization of the code. […]
The Blender Foundation and online developer community is proud to present Blender 2.56 Beta. This release is the fourth official […]
(Copied from Joshua Leung’s blog) Over the past few months, I’ve been observing quite a bit of confusion over some […]
This blog is for developers of Blender who are working on projects related to the Blender releases on blender.org. Everyone […]
Blender has COLLADA support through the OpenCOLLADA library. This came first to Blender 2.5 with the Google Summer of Code […]