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Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?
One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related […]
For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this […]
Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial […]
Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a […]
Baking can help game development, online visualization, 3d printing, archiviz, and many other fields. It’s about time for Cycles to support this.
Celebrating 20 years of Blender code!
In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]
The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird”s-eye view […]
It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles pop up as topics for discussion.
Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better […]
Blender”s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated […]