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This is a story about Collada, its current status and what we possibly can do in the future. Where we […]
Here is a quick report/summary of work and discussions about Data-block handling, Assets management and Pipeline, that happened at the […]
This years Google Summer of Code is over, and the students improved Blender in many areas. Here you can find […]
In this article we take a look at using logging inside Blender. When things take an unexpected turn, which they […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On […]
So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]
At the 2015 blender conference the attending developers sat down to discus things we as a group wanted the 2.8 […]
During the Ask a Developer session at the Blender Conference last weekend, there was a request for easy debugging of […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
It seems like it’s still unclear what the widget project actually is and what it means, so it’s really time […]
Turbulence in Blender can cause serious problems, due to the fact that it is not a fluid-like turbulence field: The […]