Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Bloggings about general development
In this article we take a look at using logging inside Blender. When things take an unexpected turn, which they […]
In the first week of May we released the Blender Cloud addon. This addon provides an interface to browse the […]
Blender Institute prepared six Blender files for testing Cycles rendering with CPU/GPU, using various settings and design styles but based on actual production setups. On […]
So, finally got something that seems to be kind of working in id-remap branch (see also the associated design task), […]
At the 2015 blender conference the attending developers sat down to discus things we as a group wanted the 2.8 […]
During the Ask a Developer session at the Blender Conference last weekend, there was a request for easy debugging of […]
This article tries to summarize the more complete design doc and presents current state of the “Asset Project” in Blender. […]
It seems like it’s still unclear what the widget project actually is and what it means, so it’s really time […]
Turbulence in Blender can cause serious problems, due to the fact that it is not a fluid-like turbulence field: The […]
This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
Last week (23rd – 26th June), Cycles developers Sergey Sharybin, Thomas Dinges and Lukas Stockner visited the EGSR in Darmstadt, […]
Warning, this will get very technical, very quickly. Not for the faint of brain. You have been warned. Reusing vertex […]