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Developers Hans Goudey and Sean Kim give a report on the optimizations to sculpt mode in Blender 4.3.
Brush Assets is merged into Blender and ready for the upcoming 4.3 release.
Roadmap of Blender Foundation suported projects for the second quarter of 2023.
Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.
Overview of the upcoming improvements in the Sculpt/Paint module.
Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.
Blender 2.91 has made major improvements to cloth sculpting, vastly improving the usability of these tools.
Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.
Hello everyone. Last couple of days me and Morten Mikkelsen were working on extending baking from multi-resolution mesh with an […]
Hello, everyone. Almost everybody knows about memory limitation of Blender’s baker – normals baking from sculpted mesh could easily run […]
Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]