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This Summer’s Sculpt Mode Refactor

Developers Hans Goudey and Sean Kim give a report on the optimizations to sculpt mode in Blender 4.3.

  • Nov 7, 2024
  • Hans Goudey
Brush Assets is out! Brush Assets is out!

Brush Assets is merged into Blender and ready for the upcoming 4.3 release.

  • Jul 8, 2024
  • Dalai Felinto
  • 22
Roadmap 2023 Q2 Banner Development Fund Supported Projects Q2

Roadmap of Blender Foundation suported projects for the second quarter of 2023.

  • May 5, 2023
  • Dalai Felinto
  • 36
Brush Assets Drafts Brush and Asset Drafts

Design of a new system to use, tweak, and share brush assets anywhere in Blender, from sculpting to texture painting.

  • Nov 11, 2022
  • Dalai Felinto
  • 9
Sculpt in Eevee - Artwork by Daniel Bystedt Sculpt Development Update

Overview of the upcoming improvements in the Sculpt/Paint module.

  • Feb 18, 2022
  • Joe Eagar
  • 42
Asset Creation Pipeline Design

Pablo Dobarro shares an outline of the design for a new modern asset creation pipeline to be developed during the following years.

  • Jun 15, 2021
  • Pablo Dobarro
  • 62
Cloth Sculpting improvements in Blender 2.91

Blender 2.91 has made major improvements to cloth sculpting, vastly improving the usability of these tools.

  • Oct 20, 2020
  • Pablo Dobarro
  • 11
Sculpt Mode Features Update

Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.

  • Feb 25, 2020
  • Pablo Dobarro
  • 37
AO baking from multires

Hello everyone. Last couple of days me and Morten Mikkelsen were working on extending baking from multi-resolution mesh with an […]

  • Dec 18, 2012
  • Sergey
  • 4
Baking from multires data

Hello, everyone. Almost everybody knows about memory limitation of Blender’s baker – normals baking from sculpted mesh could easily run […]

  • Jun 5, 2011
  • Sergey
  • 10
Sculpting on armatured mesh

Hi everybody, last few weeks I’ve been working under problem with sculpting on deformed mesh and here is first patch […]

  • Jan 31, 2011
  • Sergey
  • 13
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