Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Bloggings about general development
Developers met at the Blender HQ for a two-day User Interface workshop and planning session.
This proposal sets the overall direction for the upcoming version numbering cycle and LTS.
Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.
After months of hard work, the Grease Pencil refactor is here to improve every aspect of it.
Last year 2.80 was released word-wide. What is next for the year of 2020?
Blender has more than 3000 open issues in the tracker, time for action!
Blender has officially entered the Blender 2.81 bcon2 phase. To understand what that means let’s step a little back first.
This year 7 projects were finished, with plenty of new features already into the upcoming Blender 2.81
Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles.
The Blender Development Fund is doing fantastic! Thanks to a lot of new members – but especially the Epic Games MegaGrant – we can almost double the efforts to support Blender development.
Universal Scene Description (USD) is a file format created by Pixar. In the past month we have been working on adding a prototype USD exporter to Blender.
Overview of features added to the sculpt-mode-features branch, and how to merge them into master.