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Bloggings about general development
After 4 months, the tracker curfew comes to an end – it’s time to wrap things up.
The asset manager aims at helping artists to quickly re-use, share and organize assets and production files.
Developers met at the Blender HQ for a two-day User Interface workshop and planning session.
This proposal sets the overall direction for the upcoming version numbering cycle and LTS.
Pablo Dobarro writes a continuation to the Sculpt Mode Status Report from 2019.
After months of hard work, the Grease Pencil refactor is here to improve every aspect of it.
Last year 2.80 was released word-wide. What is next for the year of 2020?
Blender has more than 3000 open issues in the tracker, time for action!
Blender has officially entered the Blender 2.81 bcon2 phase. To understand what that means let’s step a little back first.
This year 7 projects were finished, with plenty of new features already into the upcoming Blender 2.81
Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles.
The Blender Development Fund is doing fantastic! Thanks to a lot of new members – but especially the Epic Games MegaGrant – we can almost double the efforts to support Blender development.