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Bloggings about general development
Next steps for overrides: how to make them easier to use and manage.
Developers Hans Goudey and Sean Kim give a report on the optimizations to sculpt mode in Blender 4.3.
Summary of what was discussed at the Geometry Nodes workshop in October 2024.
A recap about the creation and design of a new unified style for Blender 4.3.
Development of Blender 4.3 has reached the Beta stage. Please test and report any issues you may find!
Discover the final reports of the six exciting projects of GSoC 2024.
Write up on the workshop around the Video Sequence Editor that took place at the Blender HQ in August 2024.
Remote Asset Libraries design and improvements on assets organization.
The next major iteration on the Blender viewport system is available in Blender. 4.2 LTS.
Brush Assets is merged into Blender and ready for the upcoming 4.3 release.
Public call for testing Blender 4.2 LTS Beta. Let’s make it a rock solid release!
In May 2024, various Geometry Nodes contributors came together in Amsterdam to discuss design topics and upcoming projects in that area.