Get involved in Blender development.
Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better […]
FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in […]
Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen […]
Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have […]
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. […]
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection […]
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and […]
In the past few years a couple of developers have started fund-raisers for Blender development projects. There’s nothing against that […]
The GSoC projects are halfway now. To get a quick glance of results sofar, below is a list of videos […]
Sixteen students are are now already working for a month of their Google summer of code project. We’ve combined their […]
Blender supports 4 different swap-buffers methods. The best future proof method is to use triple-buffer, which draws off-screen, and copies […]