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This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing […]
I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a […]
In the past 6 months, I”ve only had time for a handful of tiny commits to the Blender code. As […]
It”s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles […]
Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better […]
FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in […]
Two years ago, we scheduled the 2.6x period to have a “branch migration” focus. In the past years, we”ve seen […]
Google has granted us 15 slots for the 2013 Summer of Code edition! During the next weeks the students have […]
I’m old enough to vividly remember floppy discs – and Blender fitting on it! That was Blender 2.04, in 2000. […]
Open letter to everyone involved with managing/using COLLADA as proposed open 3d exchange format: This is a follow-up on the […]
For the 2.60 release I like to get our blender.org feature pages updated, and provide (new) users a great collection […]
Out of the 17 students who joined our Google Summer of Code project, 15 made it for the midterm and […]