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Blender 3.0 takes support for AMD GPUs to the next level with improved AMD GPU rendering support in Cycles.
Ton Roosendaal shares on what’s next after Blender 3.0 and beyond.
With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof.
To complete the team and to be able to further professionalize the Blender project, a number of open job positions have been defined!
With the release of Blender 2.83, Blender Foundation will start a LTS (Long Term Support) pilot program.
This proposal sets the overall direction for the upcoming version numbering cycle and LTS.
The Blender Development Fund is doing fantastic! Thanks to a lot of new members – but especially the Epic Games MegaGrant – we can almost double the efforts to support Blender development.
Blender is Free Software. It is free to use for everyone. Free to use for any purpose, also commercially. Blender is free to share with others, it is free to study Blender’s sources and free to make new versions.
The development fund has had a big boost in the past months. Recurring donations are steadily climbing up to EUR […]
Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper […]
In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds […]
Blender Institute had 3 days of coder/artist workshops on 2.8 designs and targets. Having 12 brains going over all aspects […]