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After a week-long workshop in Amsterdam, the Attribute workflow in Geometry Nodes gets an overhaul to focus on simplicity and ease of use.
To help wrap up the third cycle of geometry nodes, a workshop was organized June 22 – 25 in Amsterdam.
Blender is now fully compliant with the highest standards required by third parties to redistribute it.
2021 promises to be a busy and exciting year with the second LTS release and Blender 3.0.
Presentation with an overview of the geometry nodes project process so far.
The much anticipated first installment of the everything nodes projects is finally integrated.
This initial milestone will focus on the features that can be used by the Blender Studio.
The Blender project has existed for more than 20 years. During this time, its codebase has grown organically, with a […]
Blender 2.90 introduced support for Intel Embree, reducing Cycles render times up to 10 times on production scenes.
This article proposes a new strategy to handle bug sprints during the Blender development cycles.
These are the big targets that help artists, contributors and module members to be on the same page.
After 4 months, the tracker curfew comes to an end – it’s time to wrap things up.