Fluid particle refactoring done

I already wrote about this development in my previous post, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message for the details :) Now all we need is the particle surfacing from Raul and Stephen and we have some pretty nice fluid capabilities in Blender!

The Future of Overrides
This Summer’s Sculpt Mode Refactor
Geometry Nodes Workshop: October 2024
New Brush Thumbnails

4 comments
  1. Cool! I’m a slow learner when it comes to blender but with this site, all is well.

  2. But i can’t get an inflow stopped, neither with 0 velocity nor with .981 Z velocity !?

  3. Ah there are velocity curves >< sorry

  4. The whole fluid system needs some general improvements,
    some random features i would also add:
    -being able to run multiple domains naturally
    -several fluid materials within one domain
    (materials being assigned to inflow/fluid objects instead of domain)
    -controlled inflow/outflow by velocity curves (MOST IMPORTANT)
    -more easy viscosities (being able to see what setting is set for each preset)

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