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AO baking from multires

Hello everyone. Last couple of days me and Morten Mikkelsen were working on extending baking from multi-resolution mesh with an […]

  • Dec 18, 2012
  • Sergey
  • 4
Open Shading Language in Cycles

The Cycles render engine has two shader systems. SVM (Shader Virtual Machine) is the default shader system but the engine […]

  • Sep 8, 2012
  • Thomas Dinges
  • 23
Particle Info Node

This has been a frequently requested feature: To be able to control shader parameter over the lifetime of particles. A […]

  • May 31, 2012
  • lukas
  • 24
Node Editing Tweaks

The “Frame” node has been in trunk for a few months now, but it is still in a somewhat unfinished […]

  • May 5, 2012
  • lukas
  • 33
Orphaned areas help call

Hello, everyone. Blender is becoming more and more big, developers who used to be active were kidnapped by their real […]

  • Apr 3, 2012
  • Sergey
  • 24
Improving node group interface editing

General remarks on node groups Node groups will hopefully get more attractive and useful in the future. A new asset […]

  • Jan 19, 2012
  • lukas
  • 31
Cycles Roadmap

Now that Cycles is in a Blender release, the next step is to extend it further and improve performance. Remember […]

  • Jan 11, 2012
  • brecht
  • 58
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