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Future viewport, the design

As outlined in the previous post there are some technical and feature targets we want to achieve. Recapping here: 1) […]

  • Dec 2, 2014
  • psy-fi
  • 43
Viewport project – targets, current state of the code

Encompassing a broad issue with decentralized code such as real time drawing under the umbrella of the “Viewport” project, might […]

  • Sep 22, 2014
  • psy-fi
  • 22
Hair System Roadmap

The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to […]

  • Sep 8, 2014
  • lukas
  • 29
Anamorphic Bokeh

Cycles allows for photo-realistic rendering. However how about the old-fashioned anamorphic lens look and feel?

  • Aug 21, 2014
  • Dalai Felinto
  • 18
New Game Engine Publishing Addon

One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related […]

  • Jun 27, 2014
  • Moguri
  • 30
Supporting Game Developers with Blender 2.71

For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this […]

  • Jun 3, 2014
  • Moguri
  • 45
OpenSubdiv GPU Tessellation WIP

Just a quick update on what”s happening in the opensubdiv-modifier branch in the Blender Git repository. This is an initial […]

  • May 12, 2014
  • Sergey
  • 35
Google Summer of Code 2014

Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a […]

  • May 12, 2014
  • Sergey
  • 14
Cycles Baking

Baking can help game development, online visualization, 3d printing, archiviz, and many other fields. It’s about time for Cycles to support this.

  • Feb 10, 2014
  • Dalai Felinto
  • 62
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